| Application |
The class Application administrates the outer window where all windows of a Hoverball application
are displayed.
|
| Controller |
The Controller, based on the class Hovlet, pilots the Simulator that it is connected with.
|
| Hovlet |
The class Hovlet (= "small Hoverball program") represents the base
class for all programming elements that can connect to the Simulator.
|
| Human |
The Human unit is a particular Java unit.
|
| Human.Controls |
The class Human.Controls defines controls for Human units.
|
| Puck |
The class Puck memorizes all information about a puck that can be perceived or
deduced by a unit.
|
| Server |
The server runs several simulators with a hash table.
|
| Session |
The class Session allows to run all required
Hoverball components simultaneously and to configure them
by little programming code.
|
| Simulator |
The simulator is the core piece of the Hoverball program.
|
| Team |
The class Team allows to pool Java units together in a team.
|
| Unit |
The class Unit, based on the class Hovlet, represents the base class
for all Java units.
|